Motion In a Straight Line

Basic Concepts of Motion

  • Motion – An object is said to be in motion if its position changes with time.
  • Rest – When an object does not change its position with time, it is said to be at rest.
  • Reference Frame – The coordinate system used to describe motion.
  • Motion is always relative to some reference frame.

Position, Distance and Displacement

  • Position (x): The location of a particle on a coordinate axis at any instant.
  • Path length (distance): The total length of the actual path travelled (scalar).
  • Displacement (Δx): The change in position of a particle in a particular direction.
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  • Important Points:
    • Distance ≥ |Displacement|
    • If object returns to the starting point → Displacement = 0 but Distance ≠ 0.

Speed and Velocity

Speed

  • Rate of change of distance.
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  • Scalar quantity.
  • Average Speed:
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  • If different speeds for equal distances:
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(Harmonic mean)

Velocity

  • Rate of change of displacement.
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  • Vector quantity (for 1-D, direction is shown by + or – sign).

Instantaneous Velocity

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Average Velocity

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Relation between Speed and Velocity

  • If direction of motion doesn’t change → Speed = |Velocity|
  • If direction changes → Average speed > |Average velocity|

Acceleration

  • Rate of change of velocity.
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  • Instantaneous acceleration:
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  • Units: m/s²
  • Positive acceleration: Speed increasing
  • Negative acceleration (retardation): Speed decreasing

Equations of Motion (for Constant Acceleration)

Let: Initial velocity = u, Final velocity = v, Acceleration = a, Time = t, Displacement = s.

v = u + at

\(\displaystyle s = ut + \frac{1}{2}at^2\)

\(\displaystyle v^2 = u^2 + 2as\)

\(\displaystyle s = \frac{(u + v)}{2}t\)

  • Distance in nth second:
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  • Using calculus:
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Integrating,

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Graphical Interpretation

Position–Time (x–t) Graph

  • Slope = velocity
  • Straight line → uniform motion
  • Curved → accelerated motion

Velocity–Time (v–t) Graph

  • Slope = acceleration
  • Area under v–t curve = displacement

Acceleration–Time (a–t) Graph

  • Area under a–t curve = change in velocity

Motion Under Gravity (Vertical Motion)

Let upward direction be positive and acceleration = g (9.8 m/s² downward).

  • For freely falling body:
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  • For body thrown upward:
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  • At maximum height:
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  • Total time of flight:
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Relative Velocity

  • For two objects A and B moving along the same line:
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  • If moving in same direction:
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  • If moving in opposite direction:
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  • General vector form:
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If velocities are inclined at an angle θ:

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and

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Important Special Results

  1. Displacement in nth second:
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  1. Stopping Distance:
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(a = retardation)

  1. Galileo’s Law of Odd Numbers:
    In free fall from rest,
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  1. Reaction Time Experiment:
    Ruler drop distance,
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  1. Distance from v–t graph:
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  1. Acceleration from v–t graph:
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  1. Average velocity for constant acceleration:
image 22

Key Concepts & Short Points

  • Displacement can be zero even if motion occurs (e.g., back to start).
  • Slope of x–t graph gives velocity.
  • Slope of v–t graph gives acceleration.
  • Area under v–t graph gives displacement.
  • Area under a–t graph gives change in velocity.
  • Sign convention is critical: Choose +ve direction and stick to it.
  • Instantaneous speed = |Instantaneous velocity|.
  • Kinematic equations are valid only for constant acceleration.
  • The origin and direction of co-ordinate axes are arbitrary but fixed for the problem.

Dimensional Formulas

QuantitySymbolDimensions
Displacementx[L]
Velocityv[L T⁻¹]
Accelerationa[L T⁻²]
Timet[T]

Graph Shapes Summary

  • Uniform motion: x–t → straight line
  • Uniform acceleration: x–t → parabola
  • Uniform retardation: x–t → inverted parabola
  • Uniform velocity: v–t → horizontal line
  • Uniform acceleration: v–t → straight sloping line

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