Basic Kinematic Quantities
| Quantity | Formula | Key Point |
| Displacement | \(\displaystyle\Delta x=x_f-x_i\) | Shortest directed distance |
| Average Velocity | \(\displaystyle\frac{\text{Displacement}}{\text{Time}}\) | Depends on displacement |
| Average Speed | \(\displaystyle\frac{\text{Total Distance}}{\text{Total Time}}\) | Depends on actual path |
| Instantaneous Velocity | \(\displaystyle v=\frac{dx}{dt}\) | Velocity at an instant |
| Acceleration | \(\displaystyle a=\frac{dv}{dt}\) | Rate of change of velocity |
| Variable acceleration | \(\displaystyle a=v\frac{dv}{dx}\) | Useful when acceleration depends on distance |
2. Average Speed Shortcuts
| Condition | Formula |
| Equal distances covered at \(\displaystyle v_1,v_2\) | \(\displaystyle\bar v=\frac{2v_1v_2}{v_1+v_2}\) |
| Equal time intervals | \(\displaystyle\bar v=\frac{v_1+v_2+…}{n}\) |
| General case | \(\displaystyle\bar v=\frac{x_1+x_2+…}{x_1/v_1+x_2/v_2+…}\) |
3. Equations of Motion (Constant Acceleration)
Use only when acceleration is constant.



Distance in nth second:

4. Motion Under Gravity (Free Fall)
Take upward direction positive:
Acceleration:

Maximum height:

Time of ascent:

Total time of flight:

Velocity after falling through height

- Time of ascent = Time of descent
- At maximum height:

5. Relative Motion
Straight Line
Same direction:

Opposite direction:

Plane Motion
Relative velocity:

Relative acceleration:
\(\displaystyle\vec a_{AB}=\vec a_A-\vec a_B\)
For angle

Direction:

MOTION IN A PLANE / PROJECTILE MOTION
Core Principle
Motion in x and y directions are independent.
Horizontal motion:

Vertical motion:

Velocity components:


Projectile Motion Formulas
Projectile Motion Formulas
| Quantity | Formula |
| Time of flight | \(\displaystyle\frac{2u\sin\theta}{g}\) |
| Maximum height | \(\displaystyle\frac{u^2\sin^2\theta}{2g}\) |
| Horizontal range | \(\displaystyle\frac{u^2\sin2\theta}{g}\) |
Maximum range:

Occurs at:

Maximum height occurs at:

Trajectory Equation

Alternative form:

Projectile from Tower
Horizontal projection
Time of flight:

Range:

Motion on Inclined Plane
Acceleration components:
Parallel to incline:

Perpendicular to incline:

Time of flight:

Collision condition
Two projectiles collide if:

Perpendicular initial and final velocities

Distance covered in last seconds:

Wind effect
Wind changes:
- Horizontal velocity
- Range
Wind does not change:
- Maximum height
- Time of flight
Also Read: Units and Measurement